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See:
Description
| Interface Summary | |
|---|---|
| Renderer | Interface for rendering VisualItems, providing drawing as well as location checking and bounding box routines. |
| RendererFactory | The RendererFactory is responsible for providing the proper Renderer instance for drawing a given VisualItem. |
| Class Summary | |
|---|---|
| AbstractShapeRenderer | Abstract base class implementation of the Renderer interface for supporting the drawing of basic shapes. |
| AxisRenderer | Renderer for drawing an axis tick mark and label. |
| DefaultRendererFactory | Default factory implementation from which to retrieve VisualItem renderers. |
| EdgeRenderer | Renderer that draws edges as lines connecting nodes. |
| ImageFactory | Utility class that manages loading and storing images. |
| LabelRenderer | Renderer that draws a label, which consists of a text string, an image, or both. |
| NullRenderer | Renderer that does nothing, causing an item to be rendered "into the void". |
| PolygonRenderer | Renderer for drawing a polygon, either as a closed shape, or as a series of potentially unclosed curves. |
| ShapeRenderer | Renderer for drawing simple shapes. |
Interfaces and modules for rendering VisualItems into a graphics context.
Renderer instances are responsible for drawing
items, computing item bounds, and determining if a point lies within or
without an item.
RendererFactory instances, on the other hand, are
used to determine which Renderer should be used for a given VisualItem.
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